1. Modeling
All furniture and decor in the scene are modeled or imported assets:
Sofas: Likely modeled using base cubes with subdivision and beveling, or sculpted for soft edges.
Tables: The wooden tables show realistic edge bevels and wood textures. Cylindrical shapes (rattan style) are used for the coffee tables.
Accessories:
The wall-mounted macrame is likely a texture + plane combo.
Vases, candlesticks, pendant lights, and other props help give realism.
Plants: The dry twigs are either from an asset library or made with a curve/particle system.