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Interior

1. Modeling
All furniture and decor in the scene are modeled or imported assets:

Sofas: Likely modeled using base cubes with subdivision and beveling, or sculpted for soft edges.

Tables: The wooden tables show realistic edge bevels and wood textures. Cylindrical shapes (rattan style) are used for the coffee tables.

Accessories:

The wall-mounted macrame is likely a texture + plane combo.

Vases, candlesticks, pendant lights, and other props help give realism.

Plants: The dry twigs are either from an asset library or made with a curve/particle system.

Scene 1

Scene 1

scene 2

scene 2

Scene 3

Scene 3

Scene 4

Scene 4